A video game publishing agreement is a contract that establishes the legal relationship between the publisher and the developer of a video game. Most often, the publisher is the company that takes responsibility for the distribution, promotion and commercialisation of a game, while the developer is responsible for creating and providing game content.
The agreement for publishing a video game in fact contains quite various terms of cooperation between the parties, starting with the terms of granting the rights of the video game, restrictions of its use by the publisher, revenue sharing up to the terms of termination of cooperation and liability of the parties.
If you are a developer and you are facing the task of signing a contract with a publisher, we recommend you pay attention to the following important terms:
One of the key parts of a video game publishing agreement is the terms and conditions for granting rights to the video game. In practice, the most common model is the license model (allowing the publisher to use the video game under certain conditions for a limited period). However, in some cases, the publisher may also offer an assignment model (full sale of the video game). When choosing one or the other option, we recommend that you consider your needs: whether you are ready to lose the status of a rights holder and on what terms.
When choosing the more common option, we also recommend that you pay attention to the following points:
Accordingly, if the developer would like to retain any territories or rights, such exceptions must be outlined in the contract.
As a rule, one can find two general options for revenue sharing between the parties:
Since both options involve the entire calculation of the developer’s share is on the publisher’s side, we recommend that you pay attention to these points:
Often exclusive agreements can be quite long-term. It is therefore important to negotiate and provide in the contract options for early termination of such an agreement. The developer can agree on various options for “withdrawal” from the agreement:
Since it is often technically difficult to stop the use of a video game immediately upon termination of the contract, it is also recommended to specify in the contract the procedure for determining the developer’s share, the parties’ settlements and after termination of the contract. This may include amounts that relate both to the periods before termination and after termination.
One of the most important aspects of a videogame publishing agreement is undoubtedly the specification of the terms and conditions for the publicity of the product, which may include a timetable for the launch of the videogame and future versions, marketing strategies and promotional materials provided by the developer or compiled by the publisher.
In this case, it is important, that if you have specific agreements with the publisher regarding the amount of marketing expenses and certain responsibilities of the publisher, then such agreements should be recorded.
The agreement may include the developer’s obligation to provide support and regular updates to the game. Support may include bug fixes, development of new elements, ongoing technical support, either on a reimbursable or non-reimbursable basis.
If technical support obligations are established, it is necessary to specify requirements for technical support, consequences of their non-execution, as well as terms of replacement of members in case of involvement of a certain team in development and technical support, if required by the publisher.
Therefore, when concluding a contract for publishing a video game, it is of course first of all important to choose the most appropriate terms so that they are comfortable for both parties, as well as to determine to what extent one or the other party is willing to assume the terms.