Game publishing agreements can differ greatly. They may be short or lengthy, with complex “multi-tiered” provisions or relatively simple ones. One thing, however, remains constant: game developers always have questions.
Over the years of assisting clients in navigating the legal intricacies of dealing with publishers, we have identified the top five such questions:
Indeed, this question is to some extent fundamental. In practice, it is more common to encounter agreements where the publisher may use the IP under a licence, rather than by way of an assignment of rights. In such cases, you remain the rights holder.
However, particular attention should be paid to certain aspects of licences in publishing agreements:
Developers naturally wish to implement their ideas without constantly being constrained by contractual limitations.
However, when entering into a publishing agreement, you may face restrictions such as:
The issue of trust, particularly in a first collaboration with a publisher, may be critical. It is important that the parties ensure maximum transparency, including with respect to how and how much the publisher spends on marketing. Mechanisms that can be used include:
This is an important issue, especially where a publisher proposes a term of 3, 5 years or more. Not all publishing agreements provide the developer with a right to terminate early without restrictions. The general trend is rather that such a right does not exist for the developer, but may exist for the publisher. However, there are several options for termination by the developer (apart from cases of breach by the publisher):
Indeed, termination does not bring the relationship with the publisher to an immediate close. One of the key issues is how the parties agree to share revenue that may continue to be received afterwards. As a rule, publishers protect themselves financially by reserving a “corridor” for recoupment of costs that have not been recovered by the time of termination. Sometimes it is also agreed that revenue sharing will continue for a certain period after such recoupment. What is important here is to have a clear timeframe for such an obligation and the specific conditions.
There may, of course, be many more questions. We will be glad to assist with the review and adjustment of game publishing agreements and to answer any queries.
Authors: Svetlana Gordey, Daria Gordey.